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[NavMeshSurface] Trees placed on Terrain are not taken into account when...
How to reproduce: 1. Open the attached project (TreeTest.zip) 2. Open scene Scenes/SampleScene 3. In the Hierarchy window, double-cl... Read more
[NavMeshLink] Agent fails to "climb" onto non-point-to-point NavMeshLink
Steps to reproduce: 1. Open attached project 2. Open scene "Assets/Scene/1_multiple_agent_sizes" 3. In hierarchy, select "GameObjec... Read more
[AI, NavMesh] Bake Nav Mesh in Editor without needing Read/Write enabled
If using NavMeshSurface, if you need to use the mesh to bake the navMesh in the Editor but not at runtime. They still have to be set... Read more
NavMesh is generated differently depending on the world position of the ...
To reproduce: 1. Open the project, attached by the user (NavmeshBug.zip) 2. Open the "NavmeshRepro" scene 3. Open Navigation window... Read more
NavMeshPath status is PathComplete when the path target is inside the ob...
To reproduce: 1. Open the project, attached by the user (NAVMESHPATH.zip) 2. Open "Scene" scene 3. Enter Play mode 4. Observe the c... Read more
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