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13
votes
Postponed

[NavMeshSurface] Trees placed on Terrain are not taken into account when...

AI Navigation

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Jun 13, 2016

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Version/s: 5.5.0a1, 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

How to reproduce: 1. Open the attached project (TreeTest.zip) 2. Open scene Scenes/SampleScene 3. In the Hierarchy window, double-cl... Read more

0
votes
Postponed

[NavMeshLink] Agent fails to "climb" onto non-point-to-point NavMeshLink

AI Navigation

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Jun 13, 2016

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Version/s: 5.5.0a1

Steps to reproduce: 1. Open attached project 2. Open scene "Assets/Scene/1_multiple_agent_sizes" 3. In hierarchy, select "GameObjec... Read more

0
votes
Fixed

[AI, NavMesh] Bake Nav Mesh in Editor without needing Read/Write enabled

AI Navigation

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Jul 26, 2017

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Version/s: 5.5.2f1

If using NavMeshSurface, if you need to use the mesh to bake the navMesh in the Editor but not at runtime. They still have to be set... Read more

8
votes
Fixed

NavMesh is generated differently depending on the world position of the ...

AI Navigation

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Jul 13, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Open the project, attached by the user (NavmeshBug.zip) 2. Open the "NavmeshRepro" scene 3. Open Navigation window... Read more

1
votes
Fixed

NavMeshPath status is PathComplete when the path target is inside the ob...

AI Navigation

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Jan 26, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Open the project, attached by the user (NAVMESHPATH.zip) 2. Open "Scene" scene 3. Enter Play mode 4. Observe the c... Read more

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