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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

0

Found in

5.5.0a1

Issue ID

805146

Regression

No

[NavMeshLink] Agent fails to "climb" onto non-point-to-point NavMeshLink

AI Navigation

-

Steps to reproduce:

1. Open attached project
2. Open scene "Assets/Scene/1_multiple_agent_sizes"
3. In hierarchy, select "GameObject (1)" NMLink
4. Notice that it indicated path
5. Run scene and click on distant plane
6. Notice that agent moves to link and fails to climb on it

Additional steps:
7. Exit play mode
8. Set width of link to "0"
9. Run scene again and move to another plane
10. Notice that this time agent successfully climbs onto NMLink

Reproduced with: Version 5.5.0a1 (84654c243798)
Thu, 05 May 2016 08:56:44 GMT
Branch: ai/navmesh/builder

  1. Resolution Note:

    Will be fixed as part of substantial refactoring work planned for the NavMeshAgent.
    More information will be communicated on the Navigation forum. https://forum.unity.com/forums/navigation.79/

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