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[SpriteEditor] Sprite name disappears when changing its settings
Steps to reproduce this issue: -Open the attached project ('Fobia') -Select 'player_sheet' -Open Sprite Editor -Select one of the s... Read more
Holding Alt does not override the Edit Collider tool
How to reproduce: 1. Open a new (2D) project 2. Create a Quad 3. Replace its Mesh Collider with a 2D collider (like Polygon or Box)... Read more
Selecting the Edit Collider tool and then attempting to select a differe...
How to reproduce: 1. Open a new (2D) project 2. Create a Quad 3. Replace its Mesh Collider with a 2D collider (like Polygon or Box)... Read more
Switching between iOS and Standalone platforms, create error message in ...
Switching between iOS and Standalone platforms, create the following error messages in Console: "width == 1 && height == 1 && level... Read more
[Sprite Editor] Sprite is trimmed when Shift + T is pressed while enteri...
To reproduce: 1. Open attached project 2. Select any sprite with multiple sprite mode 3. Open sprite editor 4. Select sprite 5. C... Read more
Custom Pivot coordinates have "NaN"-value if Width or Height set to "0"
Custom Pivot coordinates have "NaN"-value if Width or Height set to "0" 2) How can we reproduce it using the example you attached 1... Read more
The sprite name doesn't refresh in Sprite Editor
The sprite name doesn't refresh in Sprite Editor 2) How can we reproduce it using the example you attached see attached video 1 Cr... Read more
When creating and deleting sprites in Sprite Editor - it is easy to get ...
When creating and deleting sprites in Sprite Editor - it is easy to have same names of sprites 2) How can we reproduce it using th... Read more
Sprite packer is not always enabled
Installed 4.6RC1, created project and opened sprite packer via window but it was disabled. As of beta15 it should always be enabled. Read more
2D-Sprite shown in scene like 3D-object
2D-Sprite shown in scene like 3D-object when you drag the sprite in 2D scene view, the Editor SHOULD switch to the new RectTransfor... Read more
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