Search Issue Tracker
Fixed in 4.6.1
Votes
0
Found in
4.6.0f1
Issue ID
645803
Regression
No
When creating and deleting sprites in Sprite Editor - it is easy to get same names of sprites
When creating and deleting sprites in Sprite Editor - it is easy to have same names of sprites
2) How can we reproduce it using the example you attached
See attached video
1 Create new project or use attached
2 Import some image
3 Make it Sprite (set Texture Type to Sprite) in Inspector
4 Set Sprite mode to Multiple
5 Open Sprite Editor
6 Create 2 sprites by hands - notice that names are someName_0 and someName_1
7 Delete first sprite (with name someName_0)
8 Create new sprite - notice that its name is someName_1 too
Actual result: now we have 2 sprites with the same name someName_1
Expected result: the names should be unique
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment