Search Issue Tracker
Fixed in 4.6.1
Votes
0
Found in
4.6.0f1
Issue ID
645803
Regression
No
When creating and deleting sprites in Sprite Editor - it is easy to get same names of sprites
When creating and deleting sprites in Sprite Editor - it is easy to have same names of sprites
2) How can we reproduce it using the example you attached
See attached video
1 Create new project or use attached
2 Import some image
3 Make it Sprite (set Texture Type to Sprite) in Inspector
4 Set Sprite mode to Multiple
5 Open Sprite Editor
6 Create 2 sprites by hands - notice that names are someName_0 and someName_1
7 Delete first sprite (with name someName_0)
8 Create new sprite - notice that its name is someName_1 too
Actual result: now we have 2 sprites with the same name someName_1
Expected result: the names should be unique
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite artefacts appear when Sprite Packer is enabled
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
Add comment