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Fixed in 5.3.7
Votes
0
Found in
5.3.1f1
Issue ID
759191
Regression
No
[Windows] Exception thrown by Mono.Security.Protocol.Tls.SslStreamBase.EndRead
Reproduction steps:
1. Open attached "New Unity Project 30" Unity project.
2. Open and play the "Frontend/Scenes/bank" scene.
3. Check the console for "An exception has occurred while connecting" error
Note:
* Not reproducible on OSX.
Comments (4)
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cruzmariya7
Jan 14, 2021 07:29
solve my issues.
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Jul 27, 2020 06:30
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Aug 24, 2019 05:53
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JoshPeterson
Jul 07, 2016 12:09
We've tracked down the cause of this problem and corrected it. The fix should be available in the 5.3.6 release of Unity. This bug report is similar to a number of other bug reports. Here is the complete list of bugs corrected with this fix:
723177 - https://issuetracker.unity3d.com/issues/system-dot-net-dot-security-dot-sslstream-sslstream-dot-authenticateasclient-times-out-randomly
759719 - https://issuetracker.unity3d.com/issues/beginsendto-async-socket-send-doesnt-call-callback-function-on-first-editor-open
759191 - https://issuetracker.unity3d.com/issues/windows-exception-thrown-by-mono-dot-security-dot-protocol-dot-tls-dot-sslstreambase-dot-endread
733920 - https://issuetracker.unity3d.com/issues/asynchronous-network-operations-hangs-twice-after-opening-unity-editor