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By Design

Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X

Votes

0

Found in

6000.0.45f1

6000.1.0b13

6000.2.0a8

6000.3.0a1

6000.4.0a1

Issue ID

UUM-102119

Regression

No

Lights on Renderer Features break when rendering at lower resolution with "Forward+" Rendering Path

-

Reproduction steps:
1. Open the attached “IN-98447.zip” project
2. Open the “SampleScene”
3. Select the “PC_Renderer.asset” from the Project Window (Assets > Settings)
4. In the Inspector, change the Rendering Path to “Forward+”
5. Observe the Game view

Expected result: The light is visible on the buildings (rendered as Renderer Feature)
Actual result: Some of the lights are not visible on the buildings, only on the Cube behind

Reproducible with: 6000.0.45f1, 6000.1.0b13, 6000.2.0a8
Couldn’t test with: 2022.3.61f1 (Render Graph not supported)

Reproducible on: Windows 11
Not reproducible on: No other environment tested

Notes:
- On the same asset (PC_Renderer), in the “Draw Low Res Feature” Renderer Feature, turning down the Resolution Divider property to “1”, shows the expected result
- Does not reproduce with “Forward” or “Deferred” Rendering Paths

  1. Resolution Note:

    Hi there!

    In order for F+ to work correctly with a non-screen resolution render target, you must set the global float4 shader constant `_ScaledScreenParams` accordingly.

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