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[Android][iOS][Scripting] ToString function is not culture-variant on An...
How to reproduce:1. Open the attached project2. Make sure that scripting backend is set to .NET 4.x3. On Android device go to settin... Read more
In PortraitUpsideDown rotation image is upside down
When device build is set to Auto-Rotate, but Android device is set to fixed rotation, in PortraitUpsideDown rotation the arrow is up... Read more
[IL2CPP] Build fails with an Exception when IL2CPP Scripting Backend is ...
How to reproduce:1. Open the user's attached "2011Bug.zip" project2. Go to File -> Build Settings3. Press Build Expected result: ... Read more
Script Execution Order not respected across scenes, each scene has its o...
Steps to reproduce:1) open the attached project2) open 'BaseScene' and drag 'AdditiveScene' into hierarchy3) play4) observe console ... Read more
Some UI Component properties do not show that they were modified when th...
How to reproduce:1. Open the user's attached "LayoutGroupPrefabBug" project2. Open the Scene named "Scene"3. Select the "Panel" Game... Read more
[Hololens]Captured video/Image is unable to save in the gallery of Hololens
Captured video/Image is unable to save in the gallery of Hololens. Steps to repro:1. Open the attached project > Switch to Univer... Read more
LODs lower than QualitySettings.maximumLodLevel do not get stripped when...
Reproduction steps:1. Open the attached “Test_MaximumLodLevel.zip” project2. In the top menu click “BuildMethods” > “Run TestBuil... Read more
[WSA] TouchScreenKeyboard.wasCanceled is always false
On WSA platform keyboard wasCanceled flag is always false. TouchScreenKeyboard.wasCanceled is not supported on WSA by design. Docume... Read more
MotionVectorsPersistentData.Update breaks rendering with IndexOutOfRang...
Steps to reproduce:1. Download the attached user's project "XRSDKSmartCaveRenderingURP.zip"2. Download the attached custom package "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open