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Shader error when using “Collision with depth buffer” block in URP
Currently we get a shader error when using “Collision with depth buffer” block:unrecognized identifier ‘CameraBuffer’ at kernel CSMa... Read more
Cinemachine Confiner 2D InvalidateBoundingShapeCache() fails when scalin...
Reproduction steps:1. Open the attached “IN-109223.zip” project2. Open the “SampleScene”3. Enter Play mode4. Move with “A” or “D” ke... Read more
Duplicating the Group Node in VFX Graph enters the renaming when the Gro...
How to reproduce:1. Create a new project and install the Visual Effects package2. Create any VFX Graph and open it3. Right-click in ... Read more
[Deployment] SplashScreen preview button does not refresh until mouse po...
SplashScreen preview button does not refresh until mouse pointer is hovering on it. Refer attached video Steps to reproduce:1) Creat... Read more
[TextMesh] Orange Object outline appears when Text Mesh is set to certai...
Steps to reproduce:1. Open the supplied project2. In the "Test" Scene double-click "GameObject" to center on it3. Open the Scene win... Read more
Lines rendered by Line Renderer are inconsistent in width when the Line ...
How to reproduce:1. Open the attached "1331916_Repro" project2. Open the Scene "UIElementsScene"3. Enter the Play Mode Expected resu... Read more
Crash on IterateTypeTree<BackupState::FileToMemoryID> when attempting to...
How to reproduce:1. Open the attached project from "crash.zip"2. Toggle "Maximize on Play" in Game View and enter Play Mode3. Click ... Read more
[IL2CPP] Nested generic limit error is thrown when using Sprache and inc...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Inspect the Console4. Exit the P... Read more
[UAAL] [iOS] Application.Unload() does not free up memory
Reproduction steps:1. Open customer's attached project in "UnityProject.zip"2. Build and Deploy to an iOS device3. In Xcode open the... Read more
Canvas scaling does not update when scaling Camera in orthographic mode
To reproduce:1. Open the scene2. Change "Size" field in orthographic camera3. Notice how canvas size does not change in Scene view (... Read more
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