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The "run last build" should apply to the last build using the build prof...
Affected platforms: consoles The build profile should contain the final build folder (currently it's global). So the "run last build... Read more
[XR] Compiling for Cardboard, the InputDebugger reports that a DaydreamH...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/212 Is this because of something we are doing, or... Read more
[Editor][Crash] Crash on VideoClipImporter.GetPreviewTexture() when Clic...
Reproduction steps:1. Open the attached project "mp4Crash.zip"2. Double click any of the .mp4 files in the ../Assets/Videos folder E... Read more
[PLM] Atlas job errors stall baking after undo operation
Steps for reproduction:1) Download the package 'AtlasJobError' below2) Open scene 's5'3) Enable auto mode4) While baking in auto mod... Read more
Baked NavMesh with intersecting objects is deleted on save when Max Slop...
How to reproduce:1. Open the attached project ("NavMeshBug.zip")2. Open the Navigation window (Window -> AI -> Navigation)3. C... Read more
tutorial case for onboarding
Steps to reproduce:1. Open atached project reproduced with the description of the user2. Start play mode and write text in input fie... Read more
Side docked Overlay Menu uses the custom Overlay Background color only w...
How to reproduce:1. Create a new Unity project2. Go to Preferences -> Overlays -> Overlay Background -> Any color3. In the ... Read more
The Sprite Library Editor window has an incorrect order of Sprites when ...
How to reproduce:1. Open the “IN-70366“ project2. Open the “World“ Scene3. Click on the “Whole Body“ GameObject in Character Control... Read more
Video Plays when "Playback Speed" is set to 0 in VideoPlayer Component o...
Video Plays when "Playback Speed" is set to 0 in VideoPlayer Component only in Mac OSX Steps to Reproduce.1. Create a Project OR Ope... Read more
[Animator] Switching between AnimatorOverrideControllers freezes animation
Steps to reproduce: 1) Download attached project and open in Unity2) Open 'Test' scene3) Click on 'Ethan' gameObject in Hierarchy wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size