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When building the game for Windows, the .exe takes the file name of the ...
To reproduce: 1. Build a new project2. Observe that the .exe file's name is the same as the folder the .exe is in Expected: Product ... Read more
Bake color artifacts, lighting does not go seamlessly through the objects
Steps to reproduce:1. Open attached project2. Open lighting tab and click "Generate Lighting"3. Observe that in some of the scene ar... Read more
Substance generates incorrect warning when changing shader type
After changing a Substance material's shader, a warning message will appear in the material. This message goes away immediately afte... Read more
Reflection probes set to update "via scripting" update without calling R...
Steps to reproduce: 1. Open attached project2. Open scene "ReflectionProbeRepro"3. Run it4. Notice that reflection probe gets update... Read more
Pressing Control when the Scene View is in focus logs a "CommandBuffer: ...
Reproduction steps:1. Open the attached “Repro“ project2. Select the Scene View3. Press the “Control“ button4. Observe the Console E... Read more
[WebGL] Audio in Player gets distorted, plays wrong tracks
Steps to reproduce:1. Open the user attached project2. Enter Play Mode and play a bit (notice how it sounds), then exit Play Mode3. ... Read more
Spot Light becomes invisible or flickers with "Forward" Rendering Path w...
Reproducible with:1. Open the attached “IN-112991.zip” project2. Open the “Bug” Scene3. Enter Play mode4. Observe the moving Spot Li... Read more
OnValidate fails to Undo the changes when one variable depends on another
How to reproduce:1. Open attached project "UndoValidateTest.zip" and scene "TestScene"2. In Hierarchy window, select "GameObject" ob... Read more
Unable to delete multiple selected Scenes from Hierarchy window
Steps to reproduce:1. Create a new Unity project2. In Hierarchy window right-click on “SampleScene”3. From the menu select “Add New ... Read more
GetNextFrameFenceValue() always returns 1
The native rendering plugin interface functions IUnityGraphicsD3D12v7::GetNextFrameFenceValue() always returns 1. To reproduce: Writ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size