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[IL2CPP][iOS] Expected class name error when deploying to iOS device
To reproduce: 1. Open attached project 2. Build for iOS 3. Try to deploy to iOS device using Xcode Actual behavior: failed deployme... Read more
[iOS] Build&Run doesn't work with Xcode 7 and 7.1
With 5.2.0p1 (cd0778e591b3) 5.3.0a4 (5bdabab09322) you’ll get: “Unity xcode plugin has not current Xcode in its compatibility list.... Read more
The project hangs on Completing Domain when loading a project
How to reproduce: 1. Open the "IN-32446_SourceGenBugRepro" project 2. If prompted with Package Manager Errors, select "continue" 3. ... Read more
TextMeshPro Distance Field Overlay shader invisible in HDRP
Steps to reproduce: 1. Create a scene using Create -> HD Template Scene. Open the scene 2. Create a new TextMeshPro (TMP) 3D object... Read more
"Connection to the Update server failed" error appears when trying to up...
To reproduce: 1. Open new project; 2. Go to Help > Check for updates Actual result: In the opened window error appears: "Connection... Read more
Editor doesn't start up on Windows 32bit
-e: as per title, editor startup fails with windows error message. --NOTE: XP support for the editor was dropped with 5.3 -repro: -... Read more
Crash with __cxa_deleted_virtual when using a command buffer
Reproduction steps: 1. Open the user's attached project 2. Right-click in the Scene Hierarchy, select "Effects -> Water System" 3... Read more
Memory leak when shadows are turned on (5.2 regression)
To reproduce: 1. Open the project in "repro.zip" 2. Open the scene "testscene" 3. Build it to windows 4. Open task manager 5. bring ... Read more
[Linux Editor] Undocked panels can't be resized in some Desktop Environm...
Steps to reproduce: 1. Open any project 2. Drag out any of the docked panels (ie Scene view) so it becomes an independent/undocked w... Read more
Assertions spam the Console when minimizing the Editor Window
On 2020.1, if you start a new project you will get spammed with a lot of errors and assertions. Every time the user would minimize t... Read more
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