Search Issue Tracker

Active

Votes

12

Found in

2018.4

2020.1.9f1

2021.1

Issue ID

1285793

Regression

No

NavMesh gets stretched between stairs and the voxel tile edge when the last step on the stairs is wider or taller than the other

AI

-

How to reproduce:
1. Open the user's attached "UnityPathfindingTesting" project
2. Open the "PathfindingTesting" Scene
3. Enable "Show NavMesh" at the bottom right of the Scene view if it's disabled
4. Observe the "NavmeshArtifact" GameObject's bottom of the stairs part in the Scene view

Expected results: NavMesh is stretched between the voxel tile edge and the stairs
Actual results: NavMesh is not stretched between the voxel tile edge and the stairs

Reproducible with: 2018.4.29f1, 2019.4.14f1, 2020.1.13f1, 2020.2.0b11, 2021.1.0a5

Notes:
- The NavMesh becomes stretched when one of the steps is either higher than step height or roughly 30% wider than the previous step, length doesn't seem to have any effect

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.