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Near-Far Interactor is not working when the Built Project uses Metal Ren...
How to reproduce:1. Open the attached “IN-114627.zip” Project2. Build and Run on VisionOS3. Interact with the Cube GameObject in the... Read more
Crash in SpookyHash::Short when marking a model loaded from Asset Bundle...
How to reproduce:1. Open user-submitted project (AssetBundleTest)2. In the Menu bar select Test > Load3. In the Hierarchy window ... Read more
Editor hangs when faulty Dictionary is instantiated before variables use...
When a script has a class variable of Dictionary type, that is attempted to be initialized with duplicate keys (resulting in an exce... Read more
Using MemoryMappedFile class from System.IO.MemoryMappedFiles namespace ...
To reproduce: 1. Open the project, attached by user (MemoryMappedFile.zip)2. Open "scene" scene if not open3. Enter Play mode Expect... Read more
Pressing Edit Package Manifest button in a locked Inspector window does ...
Steps to reproduce: From Package Manager window, select a Custom package Lock the Inspector window In the Inspector window, press th... Read more
[Android] Some devices are unable to complete SSL connection when using ...
To reproduce: 1. Download and open attached "WebRequestWWW_APItest564p2.zip" project.2. Build and run on a one of the devices which ... Read more
[Android] AndroidManifest.xml merge does not reflect android:hardwareAcc...
Steps to reproduce:1. Open user attached project2. Notice that user's AndroidManifest file has hardwareAccelerated set to true3. Bui... Read more
Filter Values reset if Filters are reordered
Steps to reproduce:1. Create a new project2. Create UI Document (Create > UI Toolkit > UI Document)3. Double-click on the newl... Read more
The Context Menu items are ordered incorrectly
How to reproduce:1. Create a new Project2. Right-click in the Hierarchy3. Observe the Context Menu Expected result: The 3D Object su... Read more
[TMP_Backport] TMP_SpriteAsset sprite icons don't match the name when in...
How to reproduce: Open the project "IN-68950_TMProBug" Select DefaultIcons.asset in Assets → Resources Expand and observe the Sprite... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size