Search Issue Tracker
[Undo] Redo revert override operation crashes Editor
Steps:1. Open attached project2. Open TestScene scene3. Open Explorer: "Explorer -> Window" menu item4. Click on Replay==> Edi... Read more
Setting Spring Joint Max and Min distance to Inf causes many AABB errors
Reproduction Steps:1. Open Project2. Open "Spring Test" scene3. Press Play4. Notice thousands AABB errors being thrown Expected beha... Read more
NotImplementedException is thrown when using System.String.Replace(Strin...
Reproduction steps:1. Open the attached “IN-115424.zip” project2. Open the “SampleScene”3. Enter Play mode4. Observe the Console Exp... Read more
[URP] Custom Renderer Feature is not being serialized
Steps:1. Download attached zip (URPRenderFeature.zip)2. Delete Library folder and open project 3. On ProjectView select "URPAsset_de... Read more
[x86] Custom function with float return Type returns NaN values in Build...
Important - the issue is only reproducible when Windows x86 release architecture is selected How to reproduce:1. Open the attached p... Read more
GPU instancing is not working with procedurally generated meshes
Reproduction steps:1. Open the project2. Open the only scene3. Play the scene4. Open the Frame Debugger5. Notice that meshes are not... Read more
Lightmap changes format when loaded from asset bundle
Possibly related to 721313 How to reproduce: 1. Open attached project2. Open scene Scenes/BakeLightsScene.unity3. Go to Assets ->... Read more
Unity crashes when calling playable.Destroy() during the PrepareFrame()
How to reproduce:1. Open attached project ("Playable Destroy Repro.zip")2. Enter Play Mode3. Check "Run Problematic Code" in the Gam... Read more
EditorWindow maxSize is ignored
The property maxSize is ignored when resizing an EditorWindow. 1)Click "Bug/My Window" in the menu.2)Resize the window, it should on... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size