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32
votes
Fixed

Overridden virtual functions cannot be used as Animation events

Animation

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Aug 07, 2014

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Version/s: 4.5.2f1

To Reproduce: 1.Write an overridden virtual function just like Event4() in Arrow.cs and ArrowBase.cs, in the attached project. 2. Cr... Read more

35
votes
Not Reproducible

GUI: cursor position y offset is wrong and missing from input field

IMGUI

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Jul 28, 2014

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Version/s: 4.5.2p1

-e: the cursor is below the text/missing from the input field -repro:--open attached Bug scene--run--click into the input field--NOT... Read more

28
votes
Fixed

-enable-stereocopic isn't supported with OpenGL on Windows

Graphics - General

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Oct 13, 2014

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Version/s: 4.6.0b20

To reproduce:1) Create new project2) Add a cube and a directional light3) Build this scene on Windows Standalone x864) Run the build... Read more

31
votes
Won't Fix

Regression: Nvidia ShadowPlay does not record gameplay on 4.5.x

Deployment Management

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Oct 20, 2014

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Version/s: 4.5.5p1

To reproduce this bug: 1. Download NVIDIA GeForce Experience from: http://www.geforce.com/geforce-experience/download2. Open GeForce... Read more

21
votes
Fixed

[VR] VR-Enabled Standalone Build Experience input lag when Rift is Disco...

VR

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Apr 22, 2015

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Version/s: 5.1.0b3

When the Oculus Rift is not connected or the VRSettings.enabled bool is false, but Virtual Reality Supported is set to true in the P... Read more

29
votes
Won't Fix

Texture2D.alphaIsTransparency API is editor-only but lives in UnityEngin...

Scripting

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May 10, 2015

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Version/s: 5.1.0b6

-e: Using Texture2D.alphaIsTransparency in a script causes the build to fail with the following error: error CS1061: Type `UnityEngi... Read more

20
votes
Fixed

Normal map difference between Web Player and WebGL

WebGL

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Jul 07, 2015

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Version/s: 5.1.0f3

-e: see title, looks worse for WebGL The appearance of low resolution normal maps is strikingly different between Web Player and Web... Read more

17
votes
By Design

[MSE] Realtime GI light in play mode only affects objects from first scene

Global Illumination

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Nov 18, 2015

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Version/s: 5.3.0f1

To reproduce:1. Open attached project2. Add all scenes ("firstlevel", "secondlevel", "thirdlevel") to hierarchy3. Ensure that the ac... Read more

15
votes
Fixed

[Android] Application freezes on WWW.Dispose if connection is canceled

Networking

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Mar 07, 2016

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Version/s: 5.3.3p2

Reproduction steps:1) Open attached project "TimeoutBug"2) Build and run on an android device--- According to the user also reproduc... Read more

13
votes
Fixed

[GoogleVR] Canvas are allocating memory and do not release it when using...

UI

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Aug 01, 2016

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Version/s: 5.3.6f1

Reproduction steps:1) Create new project and import "GoogleVRForUnity" package2) Open "DemoScene" scene (GoogleVR/DemoScenes/Headset... Read more

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