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[XR][GearVR] Empty project is not rendered with Single-Pass selected on ...
How to reproduce:1. Open attached project2. Build&Run to Samsung Galaxy S7 (Mali)3. Launch application, observe black screen Reg... Read more
Non-prefab Assets with .prefab extension are incorrectly handled by the ...
How to reproduce:1. Open the submitted project (MeshPrefabImport_193)2. Select the 'customer_model' prefab in the Project window Exp... Read more
Scene view is grayed out, “Assertion failed”, "NullReferenceException", ...
How to reproduce:1. Open the “DeferredIssue“ project2. Open the “SampleScene”3. Open the “Cube” GameObject Prefab in Context Mode4. ... Read more
Shader Graph nodes has inconsistent play speed
How to reproduce:1. Open the attached "PreviewSpeed" project2. Open the "ProjectileTrail" ShaderGraph Asset 3. Focus on the Shader G... Read more
[InputSystem][Windows] No input from Wacom pen if ink support is disabled
Requires a Wacom tablet to reproduce 1. In Wacom tablet settings, go to the current pen's settings and under "Calibrate", make sure ... Read more
Adding a ReadOnly cache to a subfolder of StreamingAssets using Caching....
Reproduction steps:1. Open the attached project.2. Play the 'main' scene.3. Check the output in the Game view. “high ready = True, r... Read more
Sprite flickers with fragments of sprites that are on its side in the sp...
To reproduce:1. Open the project attached by the user2. Move the scene around and notice green fragments flickering on the sides of ... Read more
[Vuforia] "GameObject.SetActive" within "OnValidate" on a Prefab when "V...
Reproduction steps: 1. Open "OnValidateCrash.zip" project2. Enter Playmode3. See pop-up: "GetManagerFromContext: pointer to object m... Read more
Input field doesn't open On-Screen Keyboard on touch screens
Reproduction steps: 1. Create a New Project2. Select any input field Expected Result: On-Screen Keyboard appearsActual Result: The f... Read more
[URP] Deferred Rendering layers sometimes do not contain information in ...
When enabling rendering layers in deferred, it seems the values are not written into the Gbuffer. If you add the Decal Renderer Feat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used