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0
votes
Won't Fix

[XR][GearVR] Empty project is not rendered with Single-Pass selected on ...

Package: Oculus Android

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May 14, 2019

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Version/s:

How to reproduce:1. Open attached project2. Build&Run to Samsung Galaxy S7 (Mali)3. Launch application, observe black screen Reg... Read more

0
votes
Fixed

Non-prefab Assets with .prefab extension are incorrectly handled by the ...

Scene Management

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Jun 20, 2019

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Version/s: 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a4

How to reproduce:1. Open the submitted project (MeshPrefabImport_193)2. Select the 'customer_model' prefab in the Project window Exp... Read more

3
votes
Fixed

Scene view is grayed out, “Assertion failed”, "NullReferenceException", ...

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May 30, 2023

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Version/s: 2022.3.0f1, 2023.2.0a17

How to reproduce:1. Open the “DeferredIssue“ project2. Open the “SampleScene”3. Open the “Cube” GameObject Prefab in Context Mode4. ... Read more

0
votes
Fixed

Shader Graph nodes has inconsistent play speed

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Mar 05, 2025

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Version/s: 6000.2.0a6

How to reproduce:1. Open the attached "PreviewSpeed" project2. Open the "ProjectileTrail" ShaderGraph Asset 3. Focus on the Shader G... Read more

0
votes
Duplicate

[InputSystem][Windows] No input from Wacom pen if ink support is disabled

Package: Input System

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Oct 31, 2019

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Version/s: 1.0.0-preview.1

Requires a Wacom tablet to reproduce 1. In Wacom tablet settings, go to the current pen's settings and under "Calibrate", make sure ... Read more

0
votes
Fixed

Adding a ReadOnly cache to a subfolder of StreamingAssets using Caching....

Asset Bundles

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Mar 23, 2018

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Version/s: 2017.3.1p2

Reproduction steps:1. Open the attached project.2. Play the 'main' scene.3. Check the output in the Game view. “high ready = True, r... Read more

0
votes
Won't Fix

Sprite flickers with fragments of sprites that are on its side in the sp...

2D

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Sep 24, 2016

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Version/s: 5.4.0f3

To reproduce:1. Open the project attached by the user2. Move the scene around and notice green fragments flickering on the sides of ... Read more

0
votes
Duplicate

[Vuforia] "GameObject.SetActive" within "OnValidate" on a Prefab when "V...

Scripting

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Jan 10, 2019

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Version/s: 2018.3.0b12, 2018.3.0f2

Reproduction steps: 1. Open "OnValidateCrash.zip" project2. Enter Playmode3. See pop-up: "GetManagerFromContext: pointer to object m... Read more

0
votes
Won't Fix

Input field doesn't open On-Screen Keyboard on touch screens

WebGL

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Oct 01, 2018

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Version/s: 2017.3.0a1, 2017.4.12f1, 2018.1.0a1, 2018.2.0a1, 2018.3.0a1, 2019.1.0a1

Reproduction steps: 1. Create a New Project2. Select any input field Expected Result: On-Screen Keyboard appearsActual Result: The f... Read more

0
votes
Fixed

[URP] Deferred Rendering layers sometimes do not contain information in ...

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Jul 20, 2023

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Version/s: 2022.3.5f1, 2023.3.0a1

When enabling rendering layers in deferred, it seems the values are not written into the Gbuffer. If you add the Decal Renderer Feat... Read more