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Project's Asset folder "Refresh" is much slower on Asset Pipeline Mode "...
How to reproduce:1. Open attached project "ADBV2SlowRefresh.zip"2. Edit -> Project Settings -> Editor -> "Asset Pipeline Mo... Read more
WaitForEndOfFrame is not executed when using the Editor frame-step
Reproduction steps:1. Open the attached project "DebugUpdateOrder.zip";2. Open the example scene;3. Enter a play mode and observe th... Read more
Collab and debugallocator do not work together on 2017.1
Collab and debugallocator do not work together on 2017.1 1. What happened On both staging and prod, 2017.1 crashes when attempting t... Read more
Editor freezes when adding a new element to a list whose parent RID star...
Reproduction steps:1. Open the “AddToListStripped“ project2. In the main menu click “RhoLab”, then “State Editor”3. In the State Edi... Read more
Memory Leak in Android build when Full Stack Trace logging is enabled
Reproduction steps:1. Download and build the submitted project "project.zip"2. Open the built .apk in Android Studio (File -> Pro... Read more
[Android] A large shader memory increase when using a custom shader in a...
How to reproduce:1. Open the “CustomShader.zip“ project with the 6000.0.59f1 version of the Editor2. Open the “SampleScene“3. Open “... Read more
Subemiter's Emission position is not the same when emitted by the Parent...
How to reproduce:1. Open the attached project2. Go to the "ParentedParticles" Scene3. Click on the "Parent system" in the Hierarchy ... Read more
Scene is not rendered in Player when ran with -force-d3d12 argument and ...
Reproduction steps:1. Open the attached “IN-116749.zip” project2. Build the project (File > Build Profiles > Build)3. Run the ... Read more
Build fails with the "IL2CPP error C2039: __entity is not a member of Bl...
Reproduction steps:1. Open the attached “repro_IN-87613“ project2. Open the “Assets/Scenes/main.unity“ Scene3. Open the Build Profil... Read more
Misleading shader compilation logging message
When doing the player build, a log appears in the Editor log that informs about the progress. The log says something like "[ 60s ] c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Group Selection title text size is smaller in renaming than the actual font size
- Rich Text is not correctly highlighted when searching through Debug Logs in the Console window
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template