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IL2CPP build fails due to UnityEditor.dll usage in user code
How to reproduce: Open attached project In Build Settings window, Build for Windows IL2CPP Once test completes, examine Console wind... Read more
"Unable to find player assembly" warnings logged to the Console when bui...
How to reproduce:1. Create a new empty URP project2. Import the Burst package3. Import the Jobs package4. Build the project5. Observ... Read more
[XR][Post Processing] Scene renders twice for each eye when using _Camer...
How to reproduce:1. Open the "case_1154257-Repro" Project2. Open the "TestDepth/Scene" Scene3. Enter the Play Mode Expected result: ... Read more
[iOS] XCode fails to build Mono build for iOS with errors: "Use of undec...
Steps to reproduce:1. Open User's attached project2. Build for iOS3. Open XCode4. Build for selected Apple device (iPhone or iPad) R... Read more
[URP] Objects are not visible in the Game view when Decal Features Rende...
How to reproduce:1. Open the attached project "DecalBugDepthPriming.zip"2. Select Assets/Settings/URP-HighFidelity-Renderer.asset in... Read more
Vive Tracker causes an error and does not report input
Steps to Reproduce:- Connect a Vive tracker to SteamVR- Open the attached project- enter playmode Minimum reproduction- Connect a Vi... Read more
[Android] Player freezes when loading a Scene on another thread
Reproduction steps:1. Open the attached “BugRepro” project2. Click File > Build and Run3. In Player, click the gray transparent b... Read more
WebCamTexture.GetPixels32 returns black pixels when in WebGL Player
Reproduction steps:1. Open the “WebcamGetPixels32“ project2. Open the “Sample” scene3. Ensure a webcam device or a virtual camera is... Read more
[Android] Application crash when methods are called in multiple threads
Reproduction steps:1. Open the attached project “threadsProject”2. Build the Project for Android3. Run "adb logcat -s CRASH" in a Co... Read more
Android Player crashing in FMOD when targetting SDK Level 31
There are no steps for bug reproduction Reproducible with: 2020.3.33f1 Notes:- 3 fixes, which potentially can fix this issue, are be... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window