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Fixed in 2019.1



Found in


Issue ID




Vive Tracker causes an error and does not report input



Steps to Reproduce:
- Connect a Vive tracker to SteamVR
- Open the attached project
- enter playmode

Minimum reproduction
- Connect a Vive tracker to SteamVR
- Launch the Unity editor
- Enable VR and add the OpenVR SDK
- Add a cube to the scene with a tracked pose driver that tracks a hand (doesn't have to match the tracker)
- enter playmode

Vive Tracker is tracked and triggers some input when used in conjunction with an accessory.

With a Vive Tracker connected, an error is triggered every frame:
"Attempting to set a device feature value type that is not supported by VRInputInstance. This will result in an incomplete state"
The Vive tracker will no longer trigger legacy input system buttons.

Comments (2)

  1. Eb2be104bb042b0bd83d309c4bb3b7c6?d=mm


    Aug 18, 2020 09:41!/!/!/;area=summary;u=95582;area=summary;u=349835;area=summary;u=1120!/;u=31553*!/;area=summary;u=4060;u=30513*;area=index;sa=settings;u=31558;d4ec488=4cb7fa5319cc4fee626ae7806b0779b5;u=31579;u=4053;area=summary;u=4059

  2. 364f28e438a3f7fdaaf0b25fa6df4c05?d=mm


    Aug 31, 2018 20:27

    I am getting the same bug. I've found that I can only seem to get input on the first two controllers/trackers that were turned on. If I turn on two trackers I can get button input from them via the pogo pin interface but any controllers turned on after that will not return input. If I turn on the controllers first they will get input but any trackers turned on after that will not.

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