Search Issue Tracker
[Mac] ShortcutManager ignores Shift modifier
1. Create a new project2. Open the ShortcutManager3. Try binding Shift+P key combination on any shortcut Expected result: Key combin... Read more
[Inspector] Can't multi-select change the Asset template or the seed whe...
Repro steps:1. Drag at least 2 different effects in the hierarchy.2. Multi-select all the effects3. Try turning on/off the Reseed on... Read more
[Editor::UI] Enabling disabling an image UI component causes redraw issu...
[Editor::UI] Enabling disabling an image UI component causes redraw issues and loads incorrect image 1. What happened[Editor::UI] En... Read more
Cocoapods Simulator Editor 2022 Issue
When building for simulator SDK, Cocoapods will fail to install. This seems to be a change in the default settings for the generated... Read more
"Shader is not supported on this GPU" warnings and and shaders are not l...
How to reproduce:1. Open the attached project "ShaderWarnings"2. Make sure to use Web Platform and Build And Run the project for the... Read more
Duplicating a game object causes freeze or crash on GameObject::IsActive...
How to reproduce:1. Open the attached project2. Open the "SampleScene" scene3. In the Hierarchy, select GameObject4. Duplicate the G... Read more
Crash in Unity::Joint::SetupAxes when disabling a GameObject while editi...
How to reproduce:1. Create a new Unity project2. Select any GameObject and add a 'Hinge Joint' Component3. Toggle the 'Edit Angular ... Read more
ArgumentException thrown when calling ObjectFactory.CreateInstance with ...
Reproduction steps:1. Open the attached project "1425698.zip"2. Click "ObjectFactoryExample/Create Material Asset" in the Menu bar E... Read more
Rename Shortcut Profile window does not display all the data correctly
Steps to reproduce: Open the Shortcuts window (Edit>Shortcuts for Windows or Unity>Shortcuts for Mac) Click on the Profiles dr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject