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Fixed in 2017.1.X
PolygonCollider2D.SetPath make Unity hanging
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All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [SceneView] Spline Knot placement ignores the visibility flags on gameobject
- 2px Softness is applied to RectMask2D when the Camera is set to Orthographic
- FP32 is used for a temporary when compiling a shader for GLES or Vulkan
- The highlight that was created with Highlighter.Highlight does not disappear when the window is closed with the element
- Decal is not displayed when Fog is enabled