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0
votes
Fixed

[AssetImport] Importing FBX causes editor to run out of memory and crash

Asset Import

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Feb 08, 2016

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Version/s: 5.3.2p2

Steps to reproduce: 1. Create new project using Unity 5.12. Download attached FBX file and import it3. Notice error in console that ... Read more

1
votes
Not Reproducible

New ShaderGraph SubGraph remains dirty when the non-existing changes are...

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Feb 12, 2025

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Version/s: 2022.3.58f1, 6000.0.39f1, 6000.1.0b7, 6000.2.0a4

How to reproduce:1. Create and open a new project2. Install the ShaderGraph package from the Package Manager3. Create a ShaderGraph ... Read more

0
votes
Fixed

[h264]Editor freezes when pausing/playing video multiple times

Video

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Mar 20, 2018

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Version/s: 2018.2.0a4

To reproduce:1. Open project2. Run test scene3. Click button multiple times to play/pause video4. Editor freezes Reproducible: 2017.... Read more

0
votes
Fixed

[URP] CameraColorTarger is set to BuiltinRenderTextureType.CameraTarget ...

Package: Scriptable Render Pipeline Universal

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Apr 01, 2020

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Version/s: 8.0.1

How to reproduce:1. Open the attached project "1232761.zip"2. Open the "Test" Scene3. Observe the Game View Expected result: GameObj... Read more

0
votes
Fixed

[Operator] Copy-pasting spaceable operators or blocks sets them always t...

Package: Visual Effect Graph

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Apr 30, 2019

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Version/s: 5.11.1

Repro steps:1. Pick any spaceable operator (i.e. Transform (Position)) or spaceable block (i.e. Position (Circle))2. Set it to World... Read more

5
votes
Fixed

[Android][Vulkan] URP and Built-in both crash when using MTR with Vulkan...

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Mar 08, 2023

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Version/s: 2021.3.19f1

Steps to reproduce:1. Open the attached user's project "vulkanmrtcrash.zip"2. Open the SampleScene3. Switch to the Android platform4... Read more

0
votes
Fixed

[Shaders][GLSL ES2] Shader compiler emits "switch"

Shaders

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Dec 10, 2018

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Version/s: 2019.1.0a11

Repro steps:1. Downlaod this project2. Load it up in Unity Editor 2019.1.0a113. Open Package Manager Window and notice that you can'... Read more

0
votes
By Design

”connectedAnchor” is set to 0 when setting “FixedJoint.autoConfigureConn...

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Feb 05, 2024

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Version/s: 2023.2.9f1, 2023.3.0b6, 6000.0.0b11

How to reproduce:1. Open the user’s attached “FixedJoint.zip” project2. Enter Play Mode3. Observe the 2nd debug text in the Console ... Read more

1
votes
Fixed

[HDRP][Compositor] Cubes not identical when rendered on different Compos...

Package: Scriptable Render Pipeline HD

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Aug 24, 2020

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Version/s: 10.0.0-preview.27

Reproduction steps:1. Open attached project "Compositor.zip" and scene "SampleScene"2. In Scene View, observe Background Objects -&g... Read more

0
votes
Fixed

Objects are not colliding when Time.fixedDeltaTime is smaller or equal t...

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Nov 15, 2022

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Version/s: 2021.3.28f1, 2022.2.0b15, 2023.1.0a19, 2023.2.0a1, 2023.3.0a1

How to reproduce:1. Open the user-attached project “GWYF_Physics”2. Open the “FalseNegativeCollision_Barrier” scene3. Enter the Play... Read more

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