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[Android] Preserve Framebuffer Alpha overwrittes Android theme
Steps to reproduce:1. Open user attached project2. Export the project open on Android Studio and inspect the AndroidManifest.xml fil... Read more
[LayoutGroup] Undoing parenting to layout group doesn't fully restore Re...
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. In hierarchy, expand canvas4. Select "Image" and drop it onto "Co... Read more
[Oasis] Stopping play mode while in "Simulate in Editor" Emulation resul...
Steps to reproduce:1. Create new or open any Unity project2. Open Holographic Emulation window and select 'Simulate in Editor' emula... Read more
Sprite Mode defaults to "Multiple" instead of "Single" when switching th...
Reproduction steps:1. Open the attached “IN-118403“ project2. In the Project window, find and select the “right-arrow(1)” asset3. In... Read more
ParticleCollisionEvent.intersection generates extremely high values when...
Reproduction steps:1. Open the attached “repro_IN-90208“ project2. Open the “Assets/Scenes/TestScene.unity“ Scene3. Enter the Play M... Read more
[Memory Profiler][Mobile] Editor freezes when capturing snapshot from An...
Reproduction steps:1. Open the attached user's project "UnityMemoryProfiler.zip"2. Switch the Platform to Android3. Build to a devic... Read more
Particles are not spawned properly on 'Triangles line' if mesh consists ...
To reproduce:1. Open repro project2. Play scene3. Select 'Triangles Line' in game view. Make sure, that Gizmo is enabled Expected: p... Read more
[2022.1] Crash on SetupAxes when duplicating two or more GameObjects at ...
How to reproduce:1. Open the user-attached project “My project”2. Open the “SampleScene” scene3. Expand “GameObject” GameObject and ... Read more
[PLM] Editor crashes after pressing "Generate Lighting" button in the Ad...
Steps to repro: 1. Open attached project on OSX;2. Open the Lighting window (Windows>Rendering>Lighting Settings);3. Click 'Ge... Read more
[GPU Skinning] GPU skinning mode reverts to CPU after upgrading project
steps open a project in any version like 2023.2.0a12 or earlier project settings > player settings > set gpu compute skinning ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size