Search Issue Tracker
Profiler shows an entry called "unaccounted"
To reproduce:1. Open attached project2. Open the scene "Global" and play3. Select "new game"4. Click through the menus5. Press "begi... Read more
Per-frame GC Allocation when using HDRP Lens Flare Post Process Effect
How to reproduce: Create and open a new 3D HDRP Sample Template Open Profiler (Window → Analysis → Profiler) Enable Deep Profile and... Read more
Files in the target folder are deleted without a proper warning when bui...
Reproduction steps:1. Create a new project for the iOS platform2. In Build Settings window (File > Build Settings…), select Build... Read more
[SRP|Editor] Crash on updating "Render-pipelines.Lightweight" package th...
Crash on updating "Render-pipelines.Lightweight" package through Package Manager in Lightweight template project. Steps to repro:1. ... Read more
Text gets compressed when using \t with <align=justified> tag
Reproduction steps:1. Open project "UIToolkitJustify"2. Open Assets > UIDoc Expected result: The text does not go over boundsActu... Read more
Editor takes a long time to shutdown upon completing a bake
Steps to reproduce: 1. Download repro project (link in the comments)2. Open FAE_Demo scene3. Navigate to the Lighting window4. Selec... Read more
“Open” button in Inspector does not function for certain Assets
Note: See pinned comment Reproduction steps:1. Create a new project2. Create Render Texture Asset (Create > Rendering > Render... Read more
[Dedicated Server] Data from mesh colliders are stripped in dedicated se...
Reproduction steps:1. Open the attached project "MTT-2676.zip"2. Enter the Play Mode3. The capsule will move in zig-zag so going thr... Read more
[GLES3] Dynamic batching gives artifacts on PowerVR Rogue G6200 GPU
To reproduce:1. Open the attached project;2. Make sure Graphics API is set to GLES3;3. Build and run on mobile devices with PowerVR ... Read more
[HDRP] RenderPipelineSettings are not public making it impossible for us...
Currently there's only a getter and no setter for these properties making it impossible for users to create a custom settings on the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size