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[Graphics] Directional light passes through the tree leafs making them a...
Steps to reproduce: 1. Open Unity;2. Open attached project and 'test' scene; 3. Notice that directional light source is located behi... Read more
[XR][Legacy SDK][Oculus Quest][Oculus Go] App crashes when executing App...
Repro steps:1. Open QA attached project "repro_1222826"2. Build and Run on Oculus Quest/Go3. Wait for a few seconds for Application.... Read more
Setting VideoPlayer.frame from code offsets audio
How to reproduce:1. Open attached project "Case_889059_newrepro.zip"2. Enter Play mode3. When the video is playing press W to advanc... Read more
[XR][iOS][URP][ARKit] Camera feed is not seen when using URP
To reproduce:1. Open a project with ARKit plugin (I used the one from here: https://blogs.unity3d.com/2018/06/14/whats-new-in-unity-... Read more
[Crash/Image Effects] Using Noise and Grain image effect crashes windows...
Reproduction steps:1. Create a new project2. Import Effects package from standard assets3. Attach Noise and Grain script to the came... Read more
[MixedMode] Mixed mode shadows do not render with "Directional Specular"...
When there are light probes in the secene with GI->Direction Mode->Directional Specular, after bake non-static objects stops c... Read more
[UWP] HTTPS request fails on HoloLens and Xbox One
How to reproduce:1. Open the attached (updated) "WebRequestTest.zip" project2. Build the project for UWP platform3. Open the produce... Read more
Camera.Render throws "Screen position out of view frustum" error when pr...
How to reproduce:1. Open the attached project's Scene labeled "main"2. Enter the Play Mode3. Inspect the Console Window4. Review the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size