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1
votes
Won't Fix

[Multiplayer] We can't use Start method in classes derived from NetworkL...

Networking

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Apr 14, 2017

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Version/s: 5.5.3f1

Original NetworkLobbyPlayer class uses Start method itself: public void Start(){DontDestroyOnLoad(gameObject);} So, when you try to ... Read more

0
votes
Fixed

Timeline creates a dummy object when TrackBindingType of a Script compon...

Timeline

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Sep 19, 2018

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Version/s: 2018.2.0a2, 2018.2.8f1

Repro steps:1. Open user attached project2. Open scene "Bug Repro Scene"3. Open the Timeline Window4. Select GameObject "Timeline" i... Read more

0
votes
Fixed

[VFXG] Changing any property with multiple VFX selected resets exposed p...

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Apr 24, 2024

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Version/s: 2022.3.23f1, 6000.0.0b16

Steps to reproduce: 1. Import the attached package 2. Open Test Scene 3. Select any column of VFXs in the Scene (multi selection is ... Read more

1
votes
Fixed

[URP] Performance is worse when SRP Batcher is enabled in the URP Asset

Graphics - LowLevel

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Nov 25, 2020

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Version/s: 2019.4, 2019.4.15f1, 2021.1

How to reproduce:1. Open the user's attached "SRPBatcher.zip" project2. Open the "SRPBatcher" Scene3. Enter Play Mode4. Observe the ... Read more

0
votes
Fixed

Adaptive Performance Settings do not get added to a Build Profile, and n...

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Oct 24, 2025

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Version/s: 6000.3.0b8, 6000.4.0a3

Steps to reproduce: Create a new Unity project with the Universal 3D template Open the Build Profiles window (File > Build Profil... Read more

0
votes
By Design

[LWRP] [iOS] Shadows are broken when BlendWeights are set to FourBones

Package: Scriptable Render Pipeline Lightweight

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Oct 14, 2019

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Version/s: 4.10

How to reproduce:1. Build the attached project for iOS2. Build & Run the app to device via Xcode3. Press "SkinningBonesToogle" b... Read more

1
votes
Fixed

360 View renders produced by GenericFrameRecorder are way too dark in Li...

Package: Recorder

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Mar 12, 2018

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Version/s:

To reproduce: 1. Open the project, attached by the tester (link in the edit)2. Open the Demo scene in Assets/PolygonWestern/Demo3. O... Read more

0
votes
Won't Fix

Unity crashes on GC_push_all when using Publish() method on update()

Mono

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Sep 06, 2018

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Version/s: 2017.3.0a1, 2018.2.6f1, 2018.3.0a1, 2019.1.0a1

How to reproduce:1. Open attached project ""repro_1078568"2. Open and launch scene "GazeboSimulationScene"3. Wait for few seconds - ... Read more

1
votes
Fixed

[iOS] [Metal] Application crash on "SetTextures [inlined] operator== + 4...

iOS

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Sep 12, 2016

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Version/s: 5.5.0b3

Reproduction steps:1. Open the attached project.2. Build and run the "Main" scene for iOS.3. Application crashes. Notes:Doesn't cras... Read more

0
votes
Fixed

Default Screen Width and Height fields hang for a moment when clicking o...

Deployment Management

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May 06, 2019

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Version/s: 2018.3.0a4, 2018.4.0f1, 2019.1.0a1, 2019.1.2f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Create a new project2. Go to top menu -> "Edit" -> "Project Settings..."3. Open "Player" settings -> "R... Read more

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