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Won't Fix

Votes

0

Found in

2017.3.0a1

2018.2.6f1

2018.3.0a1

2019.1.0a1

Issue ID

1078568

Regression

No

Unity crashes on GC_push_all when using Publish() method on update()

Mono

-

How to reproduce:
1. Open attached project ""repro_1078568"
2. Open and launch scene "GazeboSimulationScene"
3. Wait for few seconds

- You receive error "Fatal error in GC (Unexpected mark stack overflow)" and unity crashes/freezes

Reproducible with: 2017.4.17f1, 2018.3.1f1, 2019.1.0a12

  1. Resolution Note:

    Test case is spawning thousands of threads which hits a limit in the GC. Ideally we would not crash, but it's hard to detect what number of threads causes the GC to reach it's limit.

Comments (1)

  1. ivmai77

    Aug 16, 2019 17:33

    I wounder if it's reproducible with this fix - https://github.com/ivmai/bdwgc/commit/cbed8d14f447c8

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