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HDR materials are not being applied to the GameObjects when entering Pla...
To reproduce:1. Open attached project;2. Run scene "m";3. Enter play mode ( notice that bars are not glowing); Reproduced in: 5.5.0f... Read more
Crash if DestroyImmediate called under OnPreRender
Steps to reproduce:1. Open attached project2. Open scene "test" and select "GameObject" in the hierarchy3. Check "Crash Me" check bo... Read more
[Android] GetNativeTexturePtr function doesn't get the camera's informat...
How to reproduce:1. Open the user's attached "RollABallTest.zip"2. Build and Run on an Android device3. Give the app Camera permissi... Read more
UI Toolkit's TwoPaneSplitView doesn't render properly when setting fixed...
How to reproduce:1. Create a new project2. Open the Package Manager window3. Open UI Toolkit Debugger and select “Sidebar”4. Change ... Read more
Animator Layers dropdown doesn't shorten long layer names
How to reproduce:1. Create a new Unity project2. In the Project window, right-click -> Create -> Animation -> Animator Cont... Read more
Memory leak message appears when entering/ exiting Play mode, NativeList...
Steps to reproduce: 1) Create a new Unity project 2) Enter Play mode; Exit Play mode 3) Observe the Console Memory leak message will... Read more
Package Manager doesn't see Cinemachine as an installed package
Please view the screenshots attached to this bug report and notice that, from what the UI is presenting, it's easy to interpret that... Read more
"Run in background" option causes a dramatic increase in CPU usage
Steps:1. Create a new project2. Uncheck the "Run in background" option in "Player Settings -> Resolution and Presentation"3. Run ... Read more
[SRP] [Question] Scene Mask
SRP Repo: Issue #1204 Hey! I've been experimenting with the new ScriptableRenderPipeline and I'm trying to work out how to render ob... Read more
Editor can not determine if GraphicsFence has passed when using CommandB...
Reproduction steps: Open the attached project(CommandBufferBug.zip) Select Assets/Scenes/POC Enter Play Mode Observe the error in th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size