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4
votes
Fixed

[PLM] Changing Indirect Intensity values don't affect light probes

Progressive Lightmapper

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Feb 15, 2018

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Version/s:

Steps for reproduction:1) Download the project below and open the scene `ProgressiveLightmapper`OR create a lightmap static plane an... Read more

0
votes
Fixed

Memory leak when continuously triggering repaint on a custom Editor wind...

IMGUI

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Nov 17, 2020

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Version/s: 2021.1.0a1, 2021.1.0a5

Reproduction steps:1. Open the attached project ("1293317.zip") or import the attached "StressMesh.cs" script to any project2. In th... Read more

0
votes
Fixed

UIToolkit Labels width is not extended with certain Text inside it

Package: UI Toolkit

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Dec 08, 2021

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Version/s: Built-in

Reproduction steps:1. Open the attached project2. Run the project Expected result: Label Text "Stage 3" and "Stage 2" both take one ... Read more

0
votes
Fixed

[2D] [SpriteShape] Unable to edit Angle Range manually in SpriteShape

IMGUI

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Feb 24, 2020

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Version/s: 2020.1.0a24, 2020.1.0a25

-Unable to edit Angle Range in SpriteShape manually.-Unable to move Angle Range Gizmo in SpriteShape.-Clicking on anywhere on Angle ... Read more

0
votes
Won't Fix

Crash on various stack traces when allocating memory while opening a spe...

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Jun 13, 2024

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Version/s: 2021.3.39f1, 2022.3.33f1

Reproduction steps:1. Open the attached “repro_IN-77564“ project2. Open the “Assets/Scenes/SceneMap2“ Scene3. Observe a crash Reprod... Read more

0
votes
Fixed

Indices for embedded Spline data are incorrect when adding new Knots in ...

Package: Splines

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Nov 22, 2024

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Version/s: 2.7.1

Reproduction steps:1. Open the attached “UnityBugSplineDataInsertKnot.zip” project2. Open the “OutdoorsScene”3. Select the Spline Ga... Read more

1
votes
Fixed

Subscene fails to import when using managed IComponentData referencing a...

Package: Entity Component System (ECS)

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Nov 26, 2019

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Version/s: 0.4.0-preview.10

How to reproduce:1. Open the attached project "1201070.zip"2. Open the Scene13. Select ManagedComponent in the Hierarchy Expected re... Read more

1
votes
Fixed

particleAmount function does not change the value of ParticleSystem.Emit

Shuriken

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Mar 17, 2017

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Version/s: 5.6.0b11

To reproduce:1. Open attached project;2. Run scene " EmissionParamsParticleCounBug";3. Open script and change the value of ParticleA... Read more

1
votes
Fixed

Post-processing is not visible when Camera Stack is used

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May 05, 2023

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Version/s: 2022.2.18f1, 2023.1.0b15, 2023.2.0a13

Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Observe the Game View ... Read more

0
votes
By Design

Game Objects Icon is greyscaled when the Game Object is disabled

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Aug 29, 2024

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Version/s: 2021.3.43f1, 2022.3.45f1, 6000.0.17f1

Steps to reproduce: Open any Project Select any Game Object in the Hierarchy Click on the cube framework icon to the left of the Gam... Read more

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