Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
2021.2
2022.1
2022.1.0a10
Issue ID
1371143
Regression
No
Visual Tree Asset Label doesn't underline the Text when it's bold
How to reproduce:
1. Open the user's attached "textcore-underline-ellipsis-bug" project
2. Observe the displayed Text in the Game view
Expected result: The displayed Text is bold and underlined
Actual result: The <u> tag is applied to the Text, but it doesn't get underlined when it's bold
Reproducible with: 1.0.0 (2021.2.5f1, 2022.1.0a16)
Couldn't test with: 1.0.0-preview.18 (2019.4.33f1, 2020.3.24f1, 2021.1.28f1) (the <u> tag isn't applied)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Wrong Font Assets in the project. Recreating the Font Assets from the original TTFs and reassigning new Font Assets to the Label seems to fix the issue.