Search Issue Tracker
[RenderDoc] Compute Shader Dispatch Calls do not show in the Event Log
Repro steps:1) Open the project and main.scene in it2) Load RenderDoc on the Game View3) Press play and capture the frame with Rende... Read more
canvas.rootCanvas returns self instead of true rootCanvas when the child...
Reproduction steps:1. Open the attached “TestCanvasIssue.zip” project2. Open the “Assets/SampleScene.unity” Scene3. Enter the Play M... Read more
[CPULM[ The CPU Lightmapper takes longer to complete a bake
Steps to reproduce:1. Clone the Bake Performance repro project linked below2. Run the CPU Lightmapper Bake Peformance tests3. Notice... Read more
Unity Keyboard shortcut are not being underlined when Underline keyboard...
Steps to reproduce:1. Open "Control Panel"2. Open "Ease of Access Center"3. Select "Make the keyboard easier to use"4. Enable "Under... Read more
GameObjects appear pink when using custom lighting and hard shadows in t...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/DevDunkStudio/ShadowReceiverURP/Samples/Scenes/Shado... Read more
Rigidbody2D with interpolation position breaks when rotation is set and ...
Reproduction steps:1. Open the attached “InterpolationRepro.zip” project2. Open the “Crime” scene (Assets > Scenes)3. Enter the P... Read more
Window sidebar is resized with unpressed mouse button after clicking on ...
Steps to repro:1. Create the new project;2. Open the Project Settings window;3. Select any item in the sidebar (i.e. HDRP)4. With th... Read more
No smooth interpolation of data is available when using Splines
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Observe the Spline in the Scene view Expected... Read more
C# managed (reference) implementation of mm256_cvttps_epi32 maps to mm25...
How to reproduce:1. Make a new project2. Install Burst3. Make a call to the "X86.Avx.mm256_cvttps_epi32" function Expected results: ... Read more
[VR] Reflections don't work with deferred rendering + stereo single-pass
Currently reflections don't work when using deferred rendering with stereo single-pass enabled. You can use the project in this bug ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Play Mode Scenarios add and remove element list buttons go out of their bounds when the window is resized
- Play Mode Status window has a horizontal scrollbar active at all times even when not needed or the window is fullscreen
- Unnecessary scrollbar appears in Prefab Override section
- Bug reporter closes without an exit dialog box when closing it the second time
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"