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By Design

Votes

0

Found in

2022.3.38f1

6000.0.11f1

Issue ID

UUM-76200

Regression

No

GameObjects appear pink when using custom lighting and hard shadows in the Player

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Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/DevDunkStudio/ShadowReceiverURP/Samples/Scenes/ShadowReceiverDemo.unity” Scene
3. Switch to Android Platform
4. Build and Run
5. Observe Player

Expected result: Hard shadows are present
Actual result: Pink materials exist

Reproducible with: 2022.3.11f1, 2022.3.38f1, 6000.0.11f1
Not reproducible with: 2021.3.40f1, 2022.3.10f1

Reproducible on:
Windows Standalone Player
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: Exynos 9 (9825), GPU: Mali-G76

Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested

Notes:
- The Scene is black in Android Player when built with Development Build
- Reproducible with IL2CPP and Mono
- Reproducible with Vulkan and OpenGLES

  1. Resolution Note:

    Missing Off default valuein the Soft Shadow graph. This was generating all the variants with _SHADOWS_SOFT, that in this case the build does not support, and all of them were stripped.

    Adding a Off, and putting it as default will generate the missing default variant.

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