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[Metal] API provides 32-bit depth texture when a 16-bit texture is expected
How to reproduce: 1. Open attached project 2. Build to iOS 3. Open in Xcode 4. In Xcode, go to Product -> Scheme -> Edit Scheme... ... Read more
Errors "glClientWaitSync: Expected application to have kicked everything...
How to reproduce: 1. Open the "IN_62597" project 2. In the Build Settings "Run Device" dropdown, select the desired device 3. Pre... Read more
[Material] Render Queue value is not updated until shader is changed and...
A materials render queue value is not updated when its shader is edited and saved, only after the material's shader has been changed... Read more
Edit Collider needs to be clicked every time after making any small chan...
How to reproduce: 1. Open the attached project 2. Double click a prefab "Object" in the Project window to enter the Prefab mode 3. G... Read more
Setting VideoPlayer.frame from code offsets audio
How to reproduce: 1. Open attached project "Case_889059_newrepro.zip" 2. Enter Play mode 3. When the video is playing press W to adv... Read more
[2D] Screen position out of view frustum errors
Open scene Game in attached project. Reimport all assets in the Project and notice 8 errors about "Screen position out of view frust... Read more
Shadow moves in relation to the object that casts it when using a custom...
Reproduction steps: 1. Open the attached project "ShadowProjection 5.0" 2. Open the scene "Scene" 3. Select the camera and change it... Read more
[UWP] HTTPS request fails on HoloLens and Xbox One
How to reproduce: 1. Open the attached (updated) "WebRequestTest.zip" project 2. Build the project for UWP platform 3. Open the prod... Read more
[XR][iOS][URP][ARKit] Camera feed is not seen when using URP
To reproduce: 1. Open a project with ARKit plugin (I used the one from here: https://blogs.unity3d.com/2018/06/14/whats-new-in-unit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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