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[New Input System] Enabling Enhanced Touch yields errors related to memo...
To repro this:1. Open the attached project ("BugReporter-TouchTimeline.zip")2. Open the SampleScene3. Make sure "Touch Simulation" s... Read more
CPU spikes when moving Particle Systems in game; Material.SetPassUncache...
Reproduction Steps:1. Open User's project2. Make sure Profiler is visible3. Play sceneNote: One or two spikes usually appear at the ... Read more
ETC1 + Alpha not working on UI Images when the used sprite is with 'Pack...
Steps to reproduce: 1. Open the attached project2. Make sure that:Editor mode is set to AndroidTexture 'bar_iso_energy' is set to Sp... Read more
UnityEngine.Ping does not work with ipv6 addresses
To Reproduce: 1. Open scene "Ping Test" in the attached project.You need to be on an ipv6 network to test this ( can use if you're t... Read more
[XR][WSA] Including "Unity C# Projects" while building to Universal Wind...
Repro steps: 1. Open "MR250U2017.zip" project2. Select "Universal Windows Platform" as Build target3. Check the "Unity C# Projects" ... Read more
URP and HDRP builds include unused asset files that cannot be stripped
How to reproduce:1. Open attached project "urpStripping.zip"2. In the Menu bar, go to File > Build Settings...3. In the Build Set... Read more
[Linux] Mac Support is only pseudo-installed through Hub for Linux Editor
To reproduce:1) Open Unity Hub2) Go to Installs and check the menu of "Add Component3) If Mac support is not installed, install it4)... Read more
[IL2CPP] "Use of undeclared identifier" error - generated code for manag...
Reproduction steps: 1. Open the attached project.2. Make sure Scripting Backend is set to IL2CPP.3. Build and run it for iOS.- Xcode... Read more
[Shaders] Missing fallback from Directional to NonDirectional mode with ...
WORKAROUND: Use non-directional mode To reproduce:1. Open attached project2. Build and run to iOS (same on Android based on forum th... Read more
[XRSDK] URP Camera with a renderTexture does not render in stereo in SPI...
Steps to reproduce:1. Open the attached user's project "StereoRenderTextureTest.zip"2. Enter Play Mode with a Quest 1/2 attached usi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes