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[Vulkan][Android] Application is rendered with visual artifacts on Googl...
How to reproduce:1. Open attached "IncorrectColors" project2. Build "SampleScene" to Android device and launch the application Expec... Read more
Baked lightmaps have lighter/brighter spots
How to reproduce:1. Open user attached project2. Clear lighting data3. Bake lighting4. Inspect game view Reproduced on: 5.5.0f1, 5.5... Read more
[HDRP] Shadow cascades are moving with the Main Camera when some cascade...
How to reproduce:1. Open the user's attached "hdrp_ondemandcascade 2.zip" project2. Open the "TestScene" Scene3. Select the "Main Ca... Read more
[Android] The built-in URP shaders Lit, Complex Lit and the Simple Lit a...
How to reproduce:1. Open the “things not visible“ project2. Open the “SampleScene“3. Build and Run for Android4. Observe the Applica... Read more
[LWRP] Changing Light Type to Freeform after clicking on Reset throws mu...
Changing Light Type to Freeform after clicking on Reset throws multiple "ArguementOutofRangeException" Steps to Reproduce:1. Create ... Read more
AudioRandomContainer playback doesn't loop with Time > 0
When having an audio source component playing an audio random container with time set to 1 and looping, it only plays one clip and t... Read more
ListView elements don’t have any effect when setting "reorderable" to "f...
How to reproduce:1. Open the user’s attached “ListViewBug.zip” project2. In the Hierarchy, select “Directional Light” GameObject3. O... Read more
Screen tearing occurs when running standalone build in Fullscreen Mode
Steps to repro:1. Open original project "New Unity Project.zip"2. Enter Play Mode and notice that there is no screen tearing in Game... Read more
Visible light glares appear on GameObjects when a Volumetric Clouds effe...
How to reproduce:1. Open the “VolumetricClouds” project attached in a G-Drive folder2. Open the “OutdoorsScene”3. Observe the Scene ... Read more
Inconsistent and incorrect scrolling with trackpad gesture in UXML Previ...
How to reproduce:1. Create a new Unity project2. Go to Window -> UI Toolkit -> UI Builder3. Add any UI Elements to the Hierarc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open