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Asset importer errors on the initial import of prefabs
Steps to reproduce:1. Delete the attached projects Library folder2. Open the project3. In the Project View navigate to Assets/Julhie... Read more
PlayerInput Spawned with Invoke Unity Events targets Prefab instead of i...
Reproduction steps:1. Open the user's attached project and InputIssue/SampleScene scene2. Enter the Play mode and press "a" button (... Read more
Crash with multiple stack traces when moving the Editor during the impor...
Reproduction steps:1. Create and open a new 3D Core project2. Drag and drop the attached “mobs_json.fbx” file into the Project windo... Read more
No blue outline is shown on a folder in the Project tab when an external...
How to reproduce:1. Create and open a new project2. Create a folder in the Project tab3. Import any file by dragging it from an exte... Read more
[Addressables] Converting legacy bundles doesn't remove the pop-up for f...
To reproduce:1) Open the attached project2) Open Window -> Assets Management -> Addressables3) In the pop-up, select Convert E... Read more
[Android][iOS][Scripting] ToString function is not culture-variant on An...
How to reproduce:1. Open the attached project2. Make sure that scripting backend is set to .NET 4.x3. On Android device go to settin... Read more
IK Animations are behaving incorrectly when entering Play Mode
Steps to reproduce:1. Open User-supplied project2. Preview the animation, notice that it plays correctly3. Enter the Play mode Expec... Read more
[TextMeshPro] Some TMP UI Component properties do not show that they wer...
How to reproduce:1. Open the attached "1293801_Repro" project2. Open the Scene "SampleScene"3. In the Hierarchy select the "GameObje... Read more
Texture exposure changes when Texture Type is set to Lightmap in the Tex...
How to reproduce:1. Set Color Space = Linear (Project Settings > Player).2. Import any EXR image.3. In TextureImporter, Change Te... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open