Search Issue Tracker
Won't Fix
Won't Fix in 2023.2.X
Votes
1
Found in
2020.3.35f1
2021.3.5f1
2022.2.0a17
2023.1.0a1
2023.2.0a1
Issue ID
UUM-1357
Regression
No
Texture exposure changes when Texture Type is set to Lightmap in the Texture Importer settings
How to reproduce:
1. Set Color Space = Linear (Project Settings > Player).
2. Import any EXR image.
3. In TextureImporter, Change Texture Type to Lightmap.
Expected result: Lightmap doesn't get darker
Actual result: Lightmap gets darker
Reproducible with: 2020.1.0a15, 2020.3.15f1, 2021.1.16f1, 2021.2.0b5, 2022.1.0a4, 2022.1.0a6
Not reproducible with: 2019.4.29f1, 2020.1.0a14
Affected formats:
- RGBA Compressed ASTC
- RGBA Compressed ETC2 8 bits
- RGBA Compressed ETC2 4 bits
- RGBA Compressed BC7
- RGBA Compressed DXT5|BC3
- RGBA Crunched ETC2
- RGBA Crunched DXT5|BC3
- RGBA 32 bit
- RGB 24 bit
Non-affected formats:
- ARGB 16 bit
- RGB 16 bit
- RGBA Compressed ASTC HDR
- RGB HDR Compressed BC6H
Notes:
- Reproducible with URP and built-in render pipeline
- Reproduces on Windows and macOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
Apologies for not providing the documentation link. You are correct that the compressed texture formats which support HDR as so listed at https://docs.unity3d.com/ScriptReference/TextureFormat.html
Resolution Note (2023.2.X):
Apologies for not providing the documentation link. You are correct that the compressed texture formats which support HDR as so listed at https://docs.unity3d.com/ScriptReference/TextureFormat.html