Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.1
2020.1.0b1
2020.2
Issue ID
1230382
Regression
No
IK Animations are behaving incorrectly when entering Play Mode
Steps to reproduce:
1. Open User-supplied project
2. Preview the animation, notice that it plays correctly
3. Enter the Play mode
Expected: the characters limbs are behaving incorrectly
Actual: the characters limbs are behaving correctly
Reproduced in: 2020.1.0b4, 2020.2.0a5
Not reproduced in: 2018.4.21f1 (Can't test), 2019.2.21f1 (Can't test), 2019.3.9f1 (Can't test)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2020.2):
Updating the package 2D IK to 3.0.2-preview.1 seems to have fixed the problem for me