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0
votes
By Design

vSyncCount does not work and targetFrameRate is not ignored when vSyncCo...

Graphics - LowLevel

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Jan 12, 2021

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Version/s: 2019.3.0a4, 2019.4, 2020.1.14f1, 2020.2, 2021.1, 2021.2

How to reproduce:1. Open the attached "fps" project2. Open the Scene "SampleScene"3. Enter the Play Mode Expected results: The text ... Read more

0
votes
By Design

Shading of object is incorrect in Editor when its normal map texture is ...

Asset Bundles

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Oct 04, 2017

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Version/s: 2017.1.1p4

How to reproduce:1. Open the attached "TextLoaderTest" project and "Main" scene2. Enter playmode while on Standalone platform, obser... Read more

0
votes
Duplicate

Invalid editor window of type error is thrown when maximizing Project Au...

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Nov 18, 2025

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Version/s: 6000.4.0a5, 6000.5.0a1

Steps to reproduce: Open the attached project Open Project Auditor window Window -> Analysis -> Project Auditor Dock the Proje... Read more

5
votes
Fixed

[Serialization] Empty class instances are not deserialized and become null.

Scripting

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Sep 11, 2019

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Version/s: 2019.3, 2020.1

To reproduce:1. Open LocalizationTests project from the link provided in the edit2. Delete the "Localization Settings.asset" and cre... Read more

0
votes
Duplicate

Animation doesn't preview if sprite's animation has been edited

Animation

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Mar 08, 2017

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Version/s: 5.5.2f1

How to reproduce:1. Open the attached project "888521animationTest.zip"2. Open test scene and make sure that animation window is ope... Read more

0
votes
Not Reproducible

Unity process left hanging after uninstall

Installer

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May 08, 2017

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Version/s: 2017.1.0b3

Uninstall Unity (I did reproduce this with Unity 2017.1.0a4 and a5) and and once the uninstall operation is done open Process Monito... Read more

0
votes
Fixed

Crash when changing large asset's Mesh Compression

Asset Importers

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May 24, 2022

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Version/s: 2020.3.23f1, 2021.3.5f1, 2022.1.0b1, 2022.2.0a17

Reproduction steps:1. Open the user's attached project2. Select asset "Assets/Temp/map.fbx"3. Change the model's Mesh Compression to... Read more

0
votes
Fixed

[iOS] Substance RAM footprint is including input texture files

Substances

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Jan 06, 2016

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Version/s: 5.3.1f1

How to reproduce: 1. Open attached project (35518 substance ram.zip)2. Build to iOS and run- Once run, there should be two spinning ... Read more

1
votes
Fixed

[iOS] In the generated XCode project all files which are in a ".plugin" ...

iOS

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Feb 21, 2019

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Version/s: 2018.3.0a6, 2018.3.6f1

To reproduce: 1. Download attached project "UnityPluginTest.zip" and open in Unity2. In Project view observe that there is a "Test.p... Read more

0
votes
By Design

Build Profiles window show no available Platforms in Universal 2D projec...

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Nov 13, 2025

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Version/s: 6000.4.0a5, 6000.5.0a1

Steps to reproduce:1. Make sure to have Modules installed to the project via Unity Hub2. Create new Unity project using Universal 2D... Read more

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