Search Issue Tracker
By Design
Votes
0
Found in
6000.4.0a5
6000.5.0a1
Issue ID
UUM-126950
Regression
Yes
Build Profiles window show no available Platforms in Universal 2D project when modules are installed
Steps to reproduce:
1. Make sure to have Modules installed to the project via Unity Hub
2. Create new Unity project using Universal 2D
3. Once project is loaded, open Build Profiles window
4. Observe the Build Profiles window
Actual results: Build Profiles window show that there are no build profiles in the project
Expected results: Build profiles window shows available Platforms
Reproducible with versions: 6000.4.0a5 (12f7d227ffca), 6000.5.0a1
Not reproducible with versions: 6000.4.0a4 (e3c84445ccf5)
Tested on (OS): Windows 11, macOS Silicon Tahoe (26.0)
Notes:
- this issue only happens when using Universal 2D Template, no other templates are affected when tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Resolution Note:
The behaviour described here is by design. In this version of Unity the build profile workflow is the default workflow for building.
The build profile windows showing no build profiles in a new project does not mean that there are no platforms available. To see the available platforms, and add a build profile for them, click on either of the 'add build profile' buttons in this window.