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[2D] Screen position out of view frustum errors
Open scene Game in attached project. Reimport all assets in the Project and notice 8 errors about "Screen position out of view frust... Read more
[Metal] API provides 32-bit depth texture when a 16-bit texture is expected
How to reproduce: 1. Open attached project 2. Build to iOS 3. Open in Xcode 4. In Xcode, go to Product -> Scheme -> Edit Scheme... ... Read more
Find References in Scene shows objects that are not referencing the asset
Steps to reproduce: 1. Open attached “FindReferences.zip” Unity project 2. Open “Test" scene 3. Find “Disable" asset in Project tab ... Read more
Shadow moves in relation to the object that casts it when using a custom...
Reproduction steps: 1. Open the attached project "ShadowProjection 5.0" 2. Open the scene "Scene" 3. Select the camera and change it... Read more
Not possible to determine which element was dragged, what's its position...
How to reproduce: 1. Open project "But.zip" 2. In the Hierarchy window select "MyComponent" GameObject 3. In the Inspector window se... Read more
Setting VideoPlayer.frame from code offsets audio
How to reproduce: 1. Open attached project "Case_889059_newrepro.zip" 2. Enter Play mode 3. When the video is playing press W to adv... Read more
Building project gets stuck on "Compiling shader variants" dialog when L...
How to reproduce: 1. Open attached Unity project 2. Build project Expected result: Project is built successfully on the selected pl... Read more
[Material] Render Queue value is not updated until shader is changed and...
A materials render queue value is not updated when its shader is edited and saved, only after the material's shader has been changed... Read more
[XR][Legacy SDK][Oculus Quest][Oculus Go] App crashes when executing App...
Repro steps: 1. Open QA attached project "repro_1222826" 2. Build and Run on Oculus Quest/Go 3. Wait for a few seconds for Applicati... Read more
Edit Collider needs to be clicked every time after making any small chan...
How to reproduce: 1. Open the attached project 2. Double click a prefab "Object" in the Project window to enter the Prefab mode 3. G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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