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4
votes
Fixed

[URP] The Camera renders black screen when Post Processing is enabled in...

Package: Scriptable Render Pipeline Universal

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Mar 02, 2021

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Version/s: 11.0.0

How to reproduce:1. Open the attached "PostProcessing2DRenderer.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Obse... Read more

1
votes
Fixed

The object picker does not display component objects in the 'Assets' tab

Package: Quick Search

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Jan 07, 2020

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Version/s: 2017.4, 2018.4, 2018.4.13f1, 2019.2, 2019.3, 2020.1

How to reproduce:1. Open user-submitted project (compsel)2. Open the SampleScene3. Select test1 GameObject4. In the Inspector window... Read more

1
votes
Won't Fix

[Playables] "PlayableGraph was not destroyed" warning is logged when ent...

Mecanim Animation

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Jun 01, 2022

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Version/s: 2021.3.3f1, 2022.1.4f1, 2022.2.0a16

"PlayableGraph was not destroyed" warning is logged when entering the Play mode with the Prefab open (the prefab holds the script wh... Read more

0
votes
Fixed

Compute Shader Import Settings is missing documentation

Shader System

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Dec 17, 2025

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Version/s: 6000.0.65f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4

Reproduction steps:1. Create a new project2. Create > Shader > Compute Shader3. Select newly created Compute Shader Asset4. Pr... Read more

0
votes
Won't Fix

Gizmos are not drawn in order by distance to the camera when drawn using...

Scene/Game View

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Dec 15, 2018

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Version/s: 2017.3.0a1, 2018.3.0a1, 2018.3.0f1, 2019.1.0a1

How to reproduce:1. Open the "DrawGizmoRepro.zip" project2. Observe the Cyan sphere gizmos (drawn in OnDrawGizmos event function) fr... Read more

0
votes
Fixed

[HDRP] Warning on clean project open: Shader warning in 'DofGather': use...

Package: Scriptable Render Pipeline HD

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Aug 25, 2020

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Version/s: HDRP/staging 2020-08-25

There is a warning on opening an empty project. Reproduction:1) Delete Library (any HDRP project)2) Open any scene3) After compilati... Read more

0
votes
Fixed

UNET isLocalPlayer is always false in OnDestroy

Networking

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Nov 21, 2016

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Version/s: 5.4.3f1

When client closes connection, its isLocalPlayer parameter in OnDestroy method is reset to false. 1. Open attached project ("UnetIsL... Read more

0
votes
Fixed

Using TryDequeue on an empty NativeQueue stops the queue from receiving ...

Package: Unity Native Collections

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Jul 31, 2019

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Version/s: 0.1.0

How to reproduce:1. Open the attached "NativeQueue Test.zip" project2. Open "SampleScene"3. Enter Play mode and inspect the console ... Read more

0
votes
Fixed

[TextureInspector] Error spam when textures in Select Texture window don...

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Sep 16, 2025

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Version/s: 6000.0.58f1, 6000.2.6f1, 6000.3.0b2, 6000.4.0a2

Steps to reproduce: Create a 2D URP project Make sure Project Settings -> Quality -> Textures -> Global Mipmap Limit is set... Read more

0
votes
Fixed

[Universal RP] "Look Dev" menu exists for Universal RP template even tho...

Package: Scriptable Render Pipeline Universal

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Sep 06, 2019

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Version/s: 2019.2.0b7

"Look Dev" menu exists for Universal RP template even though it's not supported. Refer the attached video Steps to reproduce:1) Crea... Read more

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