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Unity Hub signs in automatically when opening Unity Hub after signing out
Reproduction steps:1. Open Unity Hub that is not signed in2. Sign in3. Click the profile icon in the top left corner and select “Sig... Read more
[SpriteShapeProfile] On deselecting game object from the Inspector windo...
On deselecting game object from the Inspector window leads to deselecting Sprite Shape Renderer Steps to Repro: 1. Create a new Proj... Read more
If the overrides screen is taller than screen, part of the screen goes o...
To reproduce:0) Make sure you have a low enough resolution (or high enough scaling percentage) so that the screen later wouldn't fit... Read more
[Backport] Graphics.Blit 0 index texture will not be drawn when VRTextur...
Graphics.Blit with destDepthSlice to Tex2DArray with VRTextureUsage.TwoEyes won't work correctly How to reproduce:1. Open attached p... Read more
You cannot create basic Sprite Shapes when creating Sprites via Assets->...
How to reproduce:1. Create a new 2D Template project2. Create a new Square Sprite (Assets->Create->2D->Sprites->Square)3... Read more
Disconnect with 10% packet loss and Unreliable packets
With attached project, run 2 applications.It's OK one is Windows build, another is Editor play. About 10 seconds after connecting wi... Read more
[XR] XRManagerSettings.TrySetLoaders doesn't work at runtime
Reproduction steps:1. Open the attached user's project "TrySetLoaders Bug.zip"2. Build for Quest 1/2 Expected result: XRManagerSetti... Read more
UnityScene::AddRootToScene crashes when importing a Prefab
To reproduce: 1. Download attached “PrefabCrash.zip" project and open in Unity2. Select "MissionsView_Roots.prefab", right-click it ... Read more
Winsparkle.dll is not recognized by the Unity when it's placed in the P...
How to reproduce:1. Open the attached project2. Enter the game mode3. Inspect the Console window Expected: Winsparkle.dll is recogni... Read more
Unity crashing when selecting OpenGL2 in "Graphics APIs for Windows"
Steps to reproduce:1. Open attached project in 5.4.0f3 or 5.4.0b252. If Unity didn't crash, press play.-Crash. Unity does not crash ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled