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Buttons are alligned at the end of line making them 'out of window' if t...
Steps to reproduce:1. Create new project2. Open Package Manager UI3. Find a package which has a long text line in the description4. ... Read more
[Editor] After Building and attempting to build again, the editor build ...
[Editor] After Building and attempting to build again, the editor build location will be incorrect Read more
Crash on "SerializableManagedRefTransfer::TransferScriptingObjectWithSer...
Steps to reproduce: Create a VR/MR template project Open the (menu: Project Settings > XR Plug-in Management/Project Validation) ... Read more
[PLM] Baking stalls after disabling/enabling static gameobject
Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene;2. In the Hierarchy select 'Stalls01' gameob... Read more
Prefab icon is not updated when sprite pivot is changed
How to reproduce:1. Download the attached project '1411032.zip'2. In Project window press on 'download' image3. Open Inspector, chan... Read more
Skinned Mesh Prefab teleports when any child Transform change is undone ...
How to reproduce:1. Open the “CC.zip“ project2. Open the “Assets/Scenes/TestingScene.unity” Scene3, Click the arrow to the right of ... Read more
TreeView without MultiColumnHeader has no Horizontal Slider
How to reproduce:1. Open the attached "19.3.zip" Project2. Open window via TreeView Examples > Simple TreeView3. Resize the windo... Read more
The client's player object is not destroyed on the host immediately afte...
To reproduce: 1. Open the project, attached by tester (timeoutBug.zip)2. Build the project for standalone3. Launch the game in the e... Read more
On project load, Unity Editor calls additional InitializeOnLoad events t...
To reproduce: 1. Download attached project "Bolt.Unity.Debug46.zip" and open in Unity2. Open "1972" scene3. Press Tools > Bolt &g... Read more
[Regression][OSX][5.3] Launcher crashes after correct login attempt (in ...
Steps to repro: 1. Open Unity Launcher Window on OSX;2. Click Sign In button;3. Close Launcher window (either by clicking X button o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject