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12
votes
Duplicate

Soft Shadows are not working on Meta Quest 2 when ARCore is in the project

Package: ARCore

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Jan 21, 2025

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Version/s: 5.1.5, 6.1.0-pre.4

How to reproduce:1. Open the attached project "Shadow test.zip"2. Build And Run the project on Meta Quest 2 Expected results: Shadow... Read more

11
votes
Fixed

Lights only visible in left eye in VR when using built-in pipeline

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Feb 05, 2025

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Version/s: 6000.0.36f1, 6000.1.0b5, 6000.2.0a2

Reproduction steps: 1. Open the attached project “ReproProject“2. Open the scene “SampleScene“3. Make sure VR headset is connected a... Read more

24
votes
Fixed

[iOS] Build&Run doesn't work with Xcode 7 and 7.1

iOS

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Sep 17, 2015

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Version/s: 5.2.0p1

With5.2.0p1 (cd0778e591b3)5.3.0a4 (5bdabab09322)you’ll get: “Unity xcode plugin has not current Xcode in its compatibility list.” Wi... Read more

11
votes
By Design

[iOS] Input.GetKey is delayed returning to False on key release on iOS b...

iOS

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Mar 17, 2021

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Version/s: 2019.4, 2019.4.18f1, 2020.3, 2021.1, 2021.2

Reproduction steps:1. Open project in "M1InputTest.zip"2. Build for iOS and open the project in Xcode3. Connect a Keyboard to an iOS... Read more

14
votes
Fixed

[Android]LoadScene is very slow if APK is split in 5.4

Android

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Aug 23, 2016

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Version/s: 5.4.0f3

To reproduce:1) Open attached project2) Make sure it has "Split Application Binary" set in Player settings3) Build and run on device... Read more

15
votes
Not Reproducible

Crash in ImageFilters::Blit when Calling Graphics.Blit(destination, null)

Shaders

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Jan 16, 2017

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Version/s: 5.5.0f3

To reproduce:1. Open attached project;2. Open "shaderTest" scene;3. Add "CameraShaderBehaviour" script to main camera;4. Toggle "Use... Read more

19
votes
Duplicate

[WP10] Game freezes without any output in Debug mode

Windows Store Apps

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Feb 05, 2016

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Version/s: 5.3.2f1

Reproduction steps: 1. deploy the game to a Windows Phone 10 (Nokia Lumia 920)2. Start playing the game (Turotial or main game)3. At... Read more

16
votes
Fixed

[OpenVR] Entered playmode with unsupported gfx api = crash

VR

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May 23, 2016

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Version/s: 5.4.0b19

repro settings: - OpenVR is preffered SDK- OpenVR supported headset is plugged in (CV1 or Vive)- Graphics API auto is unchecked and ... Read more

24
votes
Fixed

[XR][Oculus GO][Oculus Quest] Using GrabPass results incorrect shader re...

XR SDK

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Jun 07, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.5f1, 2019.2.0a1, 2019.3.0a1

To reproduce:1. Open attached project "TestSinglePass.zip"2. Build and run for Oculus Quest3. Observe results via device Result: lef... Read more

25
votes
Fixed

TextMeshPro Distance Field Overlay shader invisible in HDRP

Package: SRP HD Template

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May 20, 2019

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Version/s: 7.0.0

Steps to reproduce:1. Create a scene using Create -> HD Template Scene. Open the scene2. Create a new TextMeshPro (TMP) 3D object... Read more

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