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UnityEngine.UI.dll is in timestamps but is not known in guidmapper...
Error message shown on first open of attached project: Asset 'C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISyst... Read more
[iOS 14][Metal] Application stucks on splash screen and 'XPC_ERROR_CONNE...
How to reproduce:1. Open the attached 'ios_long_startup.zip' project2. Switch Platform to iOS in Build Settings3. Build for iOS and ... Read more
The GlobalObjectIdHash on the NetworkObject component is different from ...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/MainMenu.unity” Scene3. Build and run the Player ... Read more
[Deferred] Leaves are abnormaly lit if tree is between camera and light ...
Steps to reproduce: 1. Open attached project "787728.zip"2. Open scene "test"3. In scene view, look from the bottom of the tree towa... Read more
Prefab instance changes are reverted when FormerlySerializedAs is applie...
How to reproduce:1. Download and open the attached project "1183879.zip"2. Inspect TestField values set to PrefabNamespace Asset and... Read more
CPU usage spikes in the Loading.LockPersistentManager when async loading...
How to reproduce:1. Open the attached "ReproProject.zip" project2. Open the "Game Streamer Scene" Scene (Assets/NatureManufacture As... Read more
[iOS] Crash on presentRenderbuffer:GL_RENDERBUFFER in PresentGles when l...
To Reproduce: 1. Build and deploy the project attached to the comment to an iPhone 6S.2. Press the home button and reopen the app (m... Read more
Objects lit by lightprobes do not match lighting on static lightmapped o...
To reproduce:1. Open attached project2. Open the scene "Light Probes"3. Bake lights4. Observe that the static object is darker than ... Read more
[Nested Prefabs] Modifying Nested UI Canvas Prefab sets the scene instan...
To reproduce:1) Open the attached project and the TestScene2) Select BottomLevelCanvas in the hierarchy and open prefab editor3) Mak... Read more
Batch Mode and Cloud Build get stuck at 'Scanning for ADB Devices' when ...
Reproduction steps:1. Open the “run_cloud_build_batch.sh" with an IDE (e.g.: TextEdit or Visual Studio)2. change the “export PROJECT... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument