Search Issue Tracker
Not Reproducible
Votes
43
Found in
2021.3.36f1
Issue ID
UUM-23063
Regression
No
Canvas is drawn twice to the same render target when rendering into camera with render texture output
How to reproduce:
1. Download the attached project
2. Open the "SampleScene" scene
3. Enter "Play" mode
Expected outcome: Canvas is not drawn twice
Actual outcome: Canvas is drawn twice
Reproducible with: 2020.3.44f1, 2021.3.17f1, 2022.1.24f1, 2022.2.3f1, 2023.1.0a26
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Resolution Note:
Unable to reproduce this bug on 2022.3 or 2021.3. I used the Frame Debugger within Unity and did not see the canvas drawing twice to the render texture. I also used NVidia Nsight to confirm and again was unable to see a second draw call on the same render texture.