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"Run in Background" does not work for fullscreen
To reproduce:1. Open attached project2. Go to player settings. Make sure "Run In Background" is enabled3. Include the test scene and... Read more
Application crashes on Android adreno based graphics drivers
Application sometimes crashes under these circumstances: - Unity Version: 4.5.0f6- Target Platform: Android- Hardware: Adreno graphi... Read more
Double clicking a C# script will open MonoDevelop instead of Visual Studio
Repro steps:1. Set Visual Studio as your external code editor in Preferences and double click on a C# script.2. A popup box saying "... Read more
"System.Net.CookieContainer" throws an "ArgumentException" error when us...
How to reproduce:1. Make sure to switch the system locale to one that does not conform to UTF-8 like “Japanese (Japan)”2. Make sure ... Read more
Android crash: Fatal signal 11 (SIGSEGV) on some devices
On a small number of Android devices app crashes having exhibited very strange behaviour. The behaviour can vary but the result is (... Read more
Canvas is drawn twice to the same render target when rendering into came...
How to reproduce:1. Download the attached project2. Open the "SampleScene" scene3. Enter "Play" mode Expected outcome: Canvas is not... Read more
Reimport All closes the Editor and does not reimport the assets when Ser...
Steps to reproduce:1. Create a new project2. Click on Windows -> Layout -> Default3. Click on Windows -> Services4. Reimpor... Read more
Prefabs with the AudioSources component don’t change the output of their...
How to reproduce:1. Open the "IN_46334" project2. Press File → Build And Run3. In the Player open the "Settings" menu4. Mute "SOUND ... Read more
Billboard Particle System rolls in the Game View with "Allow Roll" disab...
Repro steps:1. Open user attached project2. Enter Play Mode3. Observe the Game View Expected: The Camera rotates around the cloud wi... Read more
[iOS] Input.GetKey is delayed returning to False on key release on iOS b...
Reproduction steps:1. Open project in "M1InputTest.zip"2. Build for iOS and open the project in Xcode3. Connect a Keyboard to an iOS... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody.angularVelocity.magnitude differs between versions when using "Rigidbody.AddTorque" with "ForceMode.VelocityChange"
- Player Projects checkbox can not be ticked when Visual Studio is the selected external script editor
- Terrain becomes dark when switching to Android build target
- An ArgumentException error is thrown on SubScene import when EntitySceneOptimizations is used with unmanaged systems
- GrabPass does not correctly set the rect size when set up with a camera.SetTargetBuffers() instead of a render texture in DirectX11