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Searching for animation, asmdef and terrain doesn't work
In project window try to search for the following: ** t:animation** t:asmdef* t:terrain In the search window (Ctrl + K) these filter... Read more
Cannot dock windows after undocking them
Steps to reproduce : - create a new project- undock a window and notice the error- try to dock it back and notice that it's not poss... Read more
Entity's "ChunkWorldRenderBounds" component "Extents" value is always zero
How to reproduce:1. Open attached project "static_repro.zip" and scene "static"2. Enter Play mode3. Open "Window" -> "Analysis" -... Read more
[Android] Application not deployed on a device when "activity-alias" is ...
How to reproduce:1. Open the “ReportBugProject.zip“ project2. Open the “SampleScene“3. Build and Run for Android Expected result: Th... Read more
[URP] Motion Blur triggers visual glitch in shadergraph shader
The foam in this shadergraph shader renders white when the motion blur effect is turned off, but only in Game View. To repro:- downl... Read more
Light baking gets stuck in a infinite loop when unloading a light baked ...
How to reproduce:1. Open the attached project "LightBaking_20052021.zip"2. Open SampleScene_A3. Click Window > Rendering > Lig... Read more
Shader errors are thrown when including Input.hlsl in the custom function
Reproduction steps:1. Open the attached “ShaderGraphCustomFunctionBug.zip” project2. Open the “Assets/MyShaderGraph.shadergraph” sha... Read more
NullReferenceExceptions are thrown after selecting an Visual Effects Gra...
How to reproduce it:1. Open the attached project "1315582.zip"2. Load the "SampleScene" Scene3. Select a "Visual Effect" GameObject ... Read more
Selecting single child checkbox in "Add modules" window selects all othe...
How to reproduce:1. Open Unity Hub2. In the left menu section select "Installs"3. Choose any Unity version and press on a gear icon4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject