Search Issue Tracker
Parent and child nested Scriptable Object Assets switch places when pare...
How to reproduce:1. Download and open the attached project "1189089.zip"2. Create a parent Scriptable Object Asset (Right-click ->... Read more
Incorrect offset is set when setting the Pivot for Vertical/Horizontal B...
How to reproduce:1. Open the attached "1291175_particles.zip" project2. Open the "SampleScene" Scene3. Select the "Vertical" GameObj... Read more
[Player] Missed texture and shader on mesh generated from terrain asset ...
Steps to repro: 1. Open Unity;2. Open attached project ('Terrain to Mesh' package from A$);3. In the Project folder go to Assets -&g... Read more
[XR][WindowsMR][URP] GameView Camera rendering from incorrect transform ...
Steps to reproduce:1. Download the attached project and open "SampleScene" scene2. Make sure that platform is UWP, XR is enabled and... Read more
“RendererUpdateManager.UpdateAll must be called first” error is thrown w...
Reproduction steps:1. Open the attached “ReproProject” project2. Open the “ReproScene“ Scene3. Enter the Play Mode4. Observe the Con... Read more
[UaaL] After unloading a Unity scene, memory remains allocated depending...
Steps to reproduce:1. Open the attached project ("uaal-example-memory-demo.zip")2. Open and run "both.xcworkspace" in Xcode3. Open "... Read more
[Windows] Memory leak on .Net 4.x and x86 builds
To reproduce: 1. Download attached project "MemoryUsage.zip" and open in Unity2. Open "SampleScene" scene3. Enter Play mode4. Observ... Read more
[MovieTexture] FMOD error when trying to play video using WWW class
Repro steps:1) Open the project and only scene in it2) Play - notice that the movie texture and the sound works correctly3) Notice t... Read more
"Error adding system: Data not available." thrown when building specific...
To reproduce:1. Open attached project2. Open scene 33. Build standalone4. Notice warning "GI output for inputsystem:xxxx is missing.... Read more
[VR] Particle Systems cause "task.rasterData.indexBuffer == NULL" error ...
Steps to reproduce:1. Create a new project2. Enable VR3. Create a particle system4. Enter playmode and put it in your HMDs view5. If... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled